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Video game experts are recruited by the military to fight 1980s-era video game characters who've attacked New York.
The journey of three young friends whose lives revolve around an online video game, with the ultimate goal of defeating a virtual villain.
Meg, Nicky and Usman's lives all revolve around their obsession for the massively popular fantasy game "Kingdom Scrolls" – a mystical, magical and most importantly virtual world of wizards and wyverns. But when gaming n00b Russell bumbles into their team, the group find themselves increasingly forced to deal with the real world.
This short film portrays the disintegration of a relationship. When the distance between the couple seems hopeless, facing it will be the only option.
New York City is invaded by 8-bit creatures.
A documentary told from the voices of the "second golden age" of animation in the 1990s and 2000s about the rise, fall and rise again of hand-drawn animation. They were trained by animation masters that created the principles of animation, they took animation to heights no one dreamed of - and then came the computer.
For Star Wars: Episode II - Attack of the Clones (2002), there were to be many more visual effects than in Star Wars: Episode I - The Phantom Menace (1999). This documentary shows many VFX meetings between George Lucas and ILM. Many of these meetings focus around the creation of a completely digital Yoda, used for the first time in the Star Wars films.
Evil forces have invaded an isolated island and have targeted Patrick and Susan's grandfather, Mr. Campbell. Guided by Jack, a charming Irish rogue, the siblings end up on a dangerous journey filled with magic and mystery.
Each pixel is separated like an exploded screen, set in a chaotic way into the space. The video has a whole movement in the room, as one three dimensional image. The experience resembles the brain, working with electromagnetic waves and low voltage information.
Iris and her twin brother Eik are told to stop playing video games and go outside and play in the forest. To avoid boredom, they continue playing the same video game in their mind.
"While designing and testing a video feedback rig, I noticed the system started creating repetitive patterns without any input from me. Under certain settings, the system demonstrates emergent behaviors where related gestures form, collapse, and reconfigure themselves. Over time, these same gestures rotate through different combinations of primary and secondary digital colors, with the collapses becoming longer and more intricate. The sound is a sonification of the video based on digital extension of optical soundtrack idea." (A.D.)
The Artists explores the first three decades of video game history through the stories of the designers and programmers who laid the groundwork to redefine pop culture. For a massive audience, video games are the films of the 21st century and a primary source of storytelling. How did that happen? An entertaining account of this stunning success story, The Artists is the saga of how video games became such an influential cultural force.
Self-hate in the recent snow.
An exploration of the 2,073,600 pixels that make up a 1080p video and all the things they can do.