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Nobita requests of Doraemon the Moshimo-box and wishes for the world to become a place where the use of magic is possible. Witchcraft replaces science and technology and everyone makes use of it on their daily lives, except for Nobita, who, like usual, isn't very good at conjuring spells. Frustrated, he plans on returning things to their past state, but his mother threw the Moshimo-box away.
Xiao Zhao creates a game revolving around the workplace and the palace where Zhao Ruoqi has to navigate the difficulties within the game.
Freedom of expression is threatened when a mysterious group, the SSC, destroy Japan’s otaku culture. However, a young revolutionary, Otaku Hero—who loves the culture more than anything—rises up. With the help of three rambunctious magical girls—Anarchy, Blue, and Pink—they’ll team up to create a world free of this oppressive rule. Be part of the rebellion to bring back fandom!
Theodor travels to the magical land of Thannanaya to save his grandfather from dying. With him on the trip he gets Simone, who has just started the class.
In an attempt to conquer the world, the Nuisance World has stolen the Majoka Jewels and have corrupted each into an Akiramestone, which interferes with people's dreams and turns them into an Akiramest. Momoka, an ordinary middle school student, is summoned by Mokonyan, a fairy from the Magic World, to join Magic Warriors Rin and Mitsuki and stop the Nuisance World. Together, as MagiMajo Pures, they purelize the Akiramests back into Majoka Jewels with magic.
An enigmatic magician living in an abandoned amusement park introduces magic into the life of a high schooler struggling with harsh realities.
11-year old Persia is an energetic, loyal and happy young girl who has grown up alongside the animals on the Serengeti plains of Africa. Twins Riki and Gaku Muroi and their grandfather, Gōken, bring Persia to Japan with them in Minato-machi, where she lives with a couple who own a grocery store. During an incident during the return flight to Japan, Persia finds herself in the "Lovely Dream", the land where dreams are born and grow. The Fairy Queen appears before Persia in the form of a butterfly, and explains that the Lovely Dream is in danger, requesting Persia's help. She gives Persia a magical golden headband with a star which reacts to the word "Papurikko". With it, Persia can conjure a magic baton which bridges her world and Lovely Dream, as well as transform into an older self by saying "Perukko Raburin Kurukuru Rinkuru". She is sent with three kappa back into the regular world with the mission of collecting love energy to thaw the frozen Lovely Dream.
The story of two single mothers. (Source: @dramapotatoes on Twitter)
Achi is an ordinary employee at a stationary company. He's still single, still a virgin. When he turns thirty, however, he's shocked to find he's developed the power to read people's minds when making physical contact. He attempts to avoid contact with anyone, but it gets worse when Achi accidentally reads the mind of Karan, his most handsome, perfect colleague. He learns that this good-natured, smiley guy is falling for him. Following this incident, he does his best to keep his distance in order to nip Karan's feelings in the bud.
The Secret Magic Control Agency sends its two best agents, Hansel and Gretel, to fight against the witch of the Gingerbread House.
Adachi and Kurosawa are now in a relationship. While they are happily dating and enjoying their office romance, Adachi is offered a job transfer. Adachi is happy to have the chance to do the work he wants, but the new job is far away in Nagasaki, 1200 km away. Will their love have a happy ending?
Magical girls: strong, cool, the ultimate dream job. College student Kana Sakuragi is job hunting - without much luck! One day, she is caught up in an attack by a "Kaii." Fiesty magical girl Hitomi Koshigaya flies to the rescue, and Kana uses her excellent memory to help her take it down. Hired as a magical girl by Magilumiere Magical Girls Inc., Kana takes her first step into the working world!
A story that takes place at the Shanghai Bund during the 1930's. It revolves around a man from a clan of magicians who treads on a path of patriotism after starting on a road to avenge his father's death.
Ye Fei's father Ye Jin is the head of the Jin Rong troupe which is home to generations of great magicians. After challenging and winning against a German magician, Ye Jin Rong is ostracized by other troupes and dies from despair. Driven by the desire to take revenge, Ye Fei travels North to come under the tutelage of a famous school.
After completing his training, Ye Fei goes to Shanghai where he meets Xiao Yao, the daughter of a ganglord, and she becomes enamored with him. War erupts at this time, putting their story of love and revenge aside as they are pulled into a fight for their country.
Your favourite teddy bear. That model kit that took so long to complete. The picture book you used to read over and over again. The shining stone you found that day in the park. Where do all your childhood's treasures go when you grow up? In this story, we meet fantastic creatures that gather all these little objects that fall into oblivion as they are forgotten by their owners when they step into adulthood. These creatures sneak into our world from a different dimension, and unseen by humans, they take all the ditched and forgotten "treasures" into their world. Here, they use their booty to build their own city, a fairy tale-like place called... Oblivion Island!
Thirty-year-old Koume Shingyouji leaves her job at a major building firm to join family-run Marufuku Builders. There she teams up with Gennosuke, the Fukuyama family’s eldest son, and starts working on renovations. Koume and Gennosuke start their renovations by taking the measure not of rooms, but the thoughts and feelings of their clients: What does home mean to them? How do they want to live? What do they value? The team’s empathetic connection is what makes their work, work.
The story tells the tale of Semi, a bright girl who goes in a magical time journey with the genius teacher Wai, in order to prevent the evil X from utilizing the powers of the magic cube for evil. Along the way, Semi and her math school friends run into history and math problems that they must solve with logic and wit.
The Alzano Imperial Magic Academy is located in the southern part of the Alzano Empire and is among most prominent magic schools in the world, where students can learn the highest forms of magic. All those who strive to learn magic dream of studying at this academy, and its students as well as its teachers are proud to be a part of its 400-year history. Glenn Radars is a new instructor who has suddenly been appointed to teach part-time at this highly respected academy. The previously unheard-of lessons of this man known as a good-for-nothing bastard are about to begin.
First-year high school student Tamaki Honda and her SNS club as they work together to create a self-published game. With Tamaki as the project’s illustrator, she works alongside the club’s other (rather peculiar) members, including Shiina (the club president and game programmer), Ayame (the scenario writer), Kayo (their music composer), and Yumine (the club’s boys’ love expert).
An ordinary walk home from school turns into an epic journey for Usato. After suddenly being dropped into another world with two fellow students, Usato learns he was summoned there by accident. But things turn around when he discovers a unique aptitude for healing magic! Now, he trains beyond human limitations, using his self-healing abilities to gain absurd strength and unrivaled stamina.