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Mexican feature film
A spy adventure intertwined with the famous magic lamp from the story of One Thousand and One Nights.
Shahrazad travels through desert searching for the man she loves and who she believes she has lost forever. She arrives at a castle, the home of a prince who kills anyone who dares enter. She convinces the prince to grant her one night to tell him a story, their story, a story that lasts one thousand and one nights...
Calvin, a young pizza delivery boy, is mistaken for the "Great Deliverer" by Aladdin, an eighth century genie imprisoned in a lamp. Thinking that the boy is his only hope for deliverance, the genie lures him back to the eigth century where he must join forces with Ali Baba in order to save Aladdin from the evil hands of Luxor.
A teenager in modern-day Miami finds a magic lantern and out pops a genie, who's been asleep for 200 years and in his gratitude grants the boy several wishes.
A pair of losers working at department store plan to rob the place after it closes. When a bunch of kids show up begging for a story, the men launch into an improvised version of Aladdin.
A young boy finds a magic lantern that contains a genie, and when he frees the genie he's granted three wishes. He uses the wishes to help the princess of Baghdad and her father fight off an evil sorcerer who's trying to take over the kingdom.
Aladdin, a poor tailor in Baghdad, discovers a magic lamp with a genie inside. After he uses it to gain wealth and the hand of the caliph's daughter, he must fend off an evil sorcerer who wants the lamp for himself.
Aladin, a teenage orphan, finds a pile of treasure through a sorcerer who claims to be the older brother of his late father. In that place, he finds a magic lamp.
This film stays very faithful to the original down to the smallest details, save for the kangaroo-rat that suddenly appears twenty minutes into the movie and subsequently follows Aladdin around, serving no purpose in the story but fulfilling the role of token animal mascot. The story takes some illogical and confusing jumps at the point where Aladdin begins to court the princess, and the extravagant animation that had characterised Toei films of the 60s, when Toei had the best animators around, had become a thing of the past long before this point; but this is still an above-average film, in large part because of the screenplay that stays so faithful to the original. The character designs are slightly more western-looking than one is accustomed to seeing in anime.
Olive Oyl's screenplay for an Aladdin movie comes to life and Popeye battles for control of a genie in this, the last of the three Popeye color films.
He travels to Aladdin's village, identified as being near the border with China, where he enlists Aladdin's help by pretending to be his long-lost uncle and offering to leave his wealth to Aladdin. At one point, the Magician character tells the story of his travels to China, India and Persia and we see a montage of these adventures and it's kind of interesting because of the way it invokes other cultures of the era. There is some unnecessary padding throughout as characters break into songs that do nothing but tell parts of Once upon a time, somewhere in Africa, a local magician dreamed of owning the Magic Lamp. Thanks to a Magic Ball he learned that the Lamp could be found in an Asian village and that only the innocent hand of a young person could snatch it. He traveled to the place, a village called Three Hill City, close to the Chinese border. There lived Aladdin
The stories of The Arabian Nights (One Thousand and One Nights) have captivated mankind for centuries. However, two of its most famous tales do not belong to the original canon.
On the run after being found sweet-talking the Sultan's daughter, Aladdin comes upon a lamp which, when rubbed, summons up Babs the genie. He uses it to return as a visiting prince asking for the princess's hand. Unfortunately for him, the sultan's wicked twin brother has secretly usurped the throne, someone else is after the lamp for his own ends, and Babs has taken a shine to Aladdin herself and is bent on wrecking his endeavours.
Hodja is a dreamer. He wants to experience the world, but his father insists he stays home and takes over the family's tailor shop. Fortunately, Hodja meets the old rug merchant El Faza, who gives him a flying carpet. In exchange he has to bring the old man's little granddaughter, Diamond, back to Pjort. El Faza can’t travel to the Sultan city himself, as the mighty ruler has imposed a death sentence on El Faza, on the grounds that he has stolen the Sultan's carpet. However, city life isn't quite what Hodja expected, and he only survives because of Emerald, a poor but street smart girl, who teaches him how to manage in the big world. But when Hodja loses his carpet to the power-hungry sultan, his luck seems to run out. Will he complete his mission, find El Faza's granddaughter and return safely back to Pjort?
Gifted thief Lupin the Third scores a "magic lamp" and finds it contains a genie. However, after the clock strikes 7 p.m., he can't seem to remember anything… Finding himself in Singapore, Lupin must battle his way past the forces of Colonel Garlic and discover the secret behind the lamp – but every night at 7 p.m., his memory is wiped clean! How can Lupin piece together this puzzle when he can't even remember what he's doing?