đŸ“ș Masahiro Sakurai On Creating Games Saison 1 TV-SĂ©rie En Streaming VF

septembre 22, 2024NonPar admin

Masahiro Sakurai on Creating Games Saison 1 (Tous les Ă©pisodes)

Masahiro Sakurai on Creating Games SĂ©rie

2022

Aperçu:

Liste des Ă©pisodes
  • Masahiro Sakurai’s Creative Works
    2022-08-24
  • Stop for Big Moments! [Design Specifics]
    2022-08-24
  • Kirby’s Dream Land [Game Concepts]]
    2022-08-25
  • Frame Rates [Planning & Game Design]
    2022-08-26
  • Risk and Reward [Game Essence]
    2022-08-29
  • Game Development Isn’t a Game [Work Ethic]
    2022-08-31
  • Squeeze and Release [Game Essence]
    2022-09-04
  • Draw the Light, Not the Asset [Graphics]
    2022-09-07
  • Kirby’s Adventure [Game Concepts]
    2022-09-12
  • Presentations Are All About Speed! [Work Ethic]
    2022-09-12
  • Game Essence in Role-Playing Games [Game Essence]
    2022-09-21
  • Make It « Pop » [Effects]
    2022-09-23
  • Just Let Them Play! [Planning & Game Design]
    2022-09-25
  • Giving « Weight » to Buttons [Design Specifics]
    2022-09-30
  • Try Telling That to the Player [Work Ethic]
    2022-10-05
  • Name Files Logically [Programming & Tech]
    2022-10-07
  • Keeping Rewards in Sight [Planning & Game Design]
    2022-10-10
  • Exercise While You Game! [Grab Bag]
    2022-10-12
  • Make the Tempo Match the Game [Audio]
    2022-10-14
  • Fun Beyond Game Essence [Game Essence]
    2022-10-17
  • Too Much is Just Right [Animation]
    2022-10-24
  • Emphasize Objects with Collision [Graphics]
    2022-10-28
  • Strike a Balance with Sound Effects [Audio]
    2022-11-02
  • Making a Living Making Games [Planning & Game Design]
    2022-11-07
  • Let Your Characters Shine [Effects]
    2022-11-09
  • Breaking Down Attack Animations [Animation]
    2022-11-11
  • Writing Game Proposals [Work Ethic]
    2022-11-16
  • My Feline Friend, Fukurashi [Grab Bag]
    2022-11-18
  • Super Smash Bros. Melee [Game Concepts]
    2022-11-21
  • The Fiend’s Cauldron [Game Essence]
    2022-11-23
  • A Small Window Into the World [Planning & Game Design]
    2022-11-25
  • Sharing Info Within a Team [Team Management]
    2022-11-28
  • Distinguishing Between Major and Minor Elements [Graphics]
    2022-11-30
  • That Was Then, This Is Now [Grab Bag]
    2022-12-02
  • Making Your Game Easy to Tune [Programming & Tech]
    2022-12-06
  • Eight Hit Stop Techniques [Design Specifics]
    2022-12-09
  • Let Players Cheat the System [Game Essence]
    2022-12-12
  • Making Lead-ins Instant and Impactful [Animation]
    2022-12-14
  • Jobs in Game Development [Team Management]
    2022-12-16
  • The Potential of One Button [Planning & Game Design]
    2022-12-20
  • Prep Your Proposals Hot and Fast [Work Ethic]
    2022-12-23
  • Listen in Various Environments [Audio]
    2022-12-28
  • Modern Quality of Life Features [UI]
    2022-12-30

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