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Masahiro Sakurai on Creating Games SĂ©rie
2022
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About This Channel
2022-08-24
Masahiro Sakurai’s Creative Works
2022-08-24
Stop for Big Moments! [Design Specifics]
2022-08-24
Kirby’s Dream Land [Game Concepts]]
2022-08-25
Frame Rates [Planning & Game Design]
2022-08-26
Risk and Reward [Game Essence]
2022-08-29
Game Development Isn’t a Game [Work Ethic]
2022-08-31
Down with Lag! [Grab Bag]
2022-09-02
Squeeze and Release [Game Essence]
2022-09-04
Draw the Light, Not the Asset [Graphics]
2022-09-07
Kirby’s Adventure [Game Concepts]
2022-09-12
Presentations Are All About Speed! [Work Ethic]
2022-09-12
Game Awards [Grab Bag]
2022-09-15
Assigning Animations [Animation]
2022-09-18
Game Essence in Role-Playing Games [Game Essence]
2022-09-21
Make It « Pop » [Effects]
2022-09-23
Just Let Them Play! [Planning & Game Design]
2022-09-25
Clarity vs. Style [UI]
2022-09-28
Giving « Weight » to Buttons [Design Specifics]
2022-09-30
Kirby Super Star [Game Concepts]
2022-10-03
Try Telling That to the Player [Work Ethic]
2022-10-05
Name Files Logically [Programming & Tech]
2022-10-07
Keeping Rewards in Sight [Planning & Game Design]
2022-10-10
Exercise While You Game! [Grab Bag]
2022-10-12
Make the Tempo Match the Game [Audio]
2022-10-14
Fun Beyond Game Essence [Game Essence]
2022-10-17
Super Smash Bros. [Game Concepts]
2022-10-20
Too Much is Just Right [Animation]
2022-10-24
Spec Changes [Work Ethic]
2022-10-26
Emphasize Objects with Collision [Graphics]
2022-10-28
The Price of Games [Grab Bag]
2022-10-31
Strike a Balance with Sound Effects [Audio]
2022-11-02
Text Size [UI]
2022-11-04
Making a Living Making Games [Planning & Game Design]
2022-11-07
Let Your Characters Shine [Effects]
2022-11-09
Breaking Down Attack Animations [Animation]
2022-11-11
Jump Physics [Design Specifics]
2022-11-14
Writing Game Proposals [Work Ethic]
2022-11-16
My Feline Friend, Fukurashi [Grab Bag]
2022-11-18
Super Smash Bros. Melee [Game Concepts]
2022-11-21
The Fiend’s Cauldron [Game Essence]
2022-11-23
A Small Window Into the World [Planning & Game Design]
2022-11-25
Sharing Info Within a Team [Team Management]
2022-11-28
Distinguishing Between Major and Minor Elements [Graphics]
2022-11-30
That Was Then, This Is Now [Grab Bag]
2022-12-02
Making Your Game Easy to Tune [Programming & Tech]
2022-12-06
Eight Hit Stop Techniques [Design Specifics]
2022-12-09
Let Players Cheat the System [Game Essence]
2022-12-12
Making Lead-ins Instant and Impactful [Animation]
2022-12-14
Jobs in Game Development [Team Management]
2022-12-16
The Potential of One Button [Planning & Game Design]
2022-12-20
Prep Your Proposals Hot and Fast [Work Ethic]
2022-12-23
Sora Ltd. [Grab Bag]
2022-12-25
Listen in Various Environments [Audio]
2022-12-28
Modern Quality of Life Features [UI]
2022-12-30